Mount and blade warband warphilia

broken image
broken image

Ready to attack, without fear and without fear. so it still makes sense to consider the PC as a gaming machine. Mount & Blade: Warband, with its skilful alchemy between realism and the ability to set no limits, is the perfect example of all this, resulting in the reckoning as one of the most surprising games of the current videogame landscape and one of the ever fewer certainties. It is therefore also for this reason that it is often the independent fringe, with forcibly limited technical means, to be able to seize the decisive cue to make an unforgettable title. Too bad that the budgets invested in these amazing promises are lost behind conceptual limits that hardly a big developer can come to understand, preferring to delegate the task of creating something that can fully convince the gamer on duty to the mere number of polygons. Over the years, examples of titles have been wasted that have ventilated persistent universes, virtual worlds, alternate lives or even just a transcendental realism to poor unarmed players, with the movement of your character’s eyebrows reproduced to perfection in the blowing of the wind.